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Serious Game - Electrónica VR 1.0.0
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Capacitor electrolítico para el Reto 3. Simula fallo por polaridad invertida (humo + vibración háptica). En CC actúa como circuito abierto (resistencia muy alta) excepto en cortocircuito. More...


Public Member Functions | |
| override float | GetResistance () |
| override void | Calculate () |
| void | SetPolarityInverted (bool inverted) |
| Public Member Functions inherited from ElectricalComponent | |
| float | GetResistance () |
| void | Calculate () |
Public Attributes | |
| float | capacitance = 0.0001f |
| bool | polarityInverted = false |
| float | shortCircuitResistance = 0.1f |
| float | normalDCResistance = 1_000_000f |
| ParticleSystem | smokeEffect |
| float | smokeCurrentThreshold = 5f |
| CapacitorState | state = CapacitorState.Normal |
| Public Attributes inherited from ElectricalComponent | |
| ElectricalNode | nodeA |
| ElectricalNode | nodeB |
| float | current |
| float | voltageDrop |
Private Member Functions | |
| void | SetState (CapacitorState newState) |
Capacitor electrolítico para el Reto 3. Simula fallo por polaridad invertida (humo + vibración háptica). En CC actúa como circuito abierto (resistencia muy alta) excepto en cortocircuito.
| override void Capacitor.Calculate | ( | ) |
| override float Capacitor.GetResistance | ( | ) |
| void Capacitor.SetPolarityInverted | ( | bool | inverted | ) |
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private |
| float Capacitor.capacitance = 0.0001f |
| float Capacitor.normalDCResistance = 1_000_000f |
| bool Capacitor.polarityInverted = false |
| float Capacitor.shortCircuitResistance = 0.1f |
| float Capacitor.smokeCurrentThreshold = 5f |
| ParticleSystem Capacitor.smokeEffect |
| CapacitorState Capacitor.state = CapacitorState.Normal |