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Serious Game - Electrónica VR 1.0.0
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Slot físico donde el Explorador instala un componente recibido del Técnico. CORRECCIONES respecto a la versión anterior: More...


Public Member Functions | |
| void | ReleaseComponent () |
Public Attributes | |
| ComponentSlotType | acceptedType = ComponentSlotType.Resistor |
| ComponentDeliverySystem | delivery |
| GameManager | gameManager |
| Renderer | slotRenderer |
| Color | colorNormal = new Color(0.3f, 0.3f, 0.3f) |
| Color | colorHover = new Color(0.9f, 0.9f, 0.2f) |
| Color | colorCorrect = new Color(0.2f, 0.9f, 0.3f) |
| Color | colorWrong = new Color(0.9f, 0.2f, 0.2f) |
| Transform | installAnchor |
Private Member Functions | |
| void | Awake () |
| void | OnTriggerEnter (Collider other) |
| void | OnTriggerStay (Collider other) |
| void | OnTriggerExit (Collider other) |
| void | InstallComponent (GameObject comp) |
| ComponentType | DetectComponentType (GameObject obj) |
| bool | MatchesSlotType (ComponentType c, ComponentSlotType s) |
| void | SetColor (Color c) |
| void | ResetColor () |
| void | OnDrawGizmos () |
Private Attributes | |
| bool | _hasComponent = false |
| GameObject | _installed |
| MaterialPropertyBlock | _mpb |
Static Private Attributes | |
| static readonly int | _colorID = Shader.PropertyToID("_BaseColor") |
Slot físico donde el Explorador instala un componente recibido del Técnico. CORRECCIONES respecto a la versión anterior:
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| void ComponentSlot.ReleaseComponent | ( | ) |
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| ComponentSlotType ComponentSlot.acceptedType = ComponentSlotType.Resistor |
| Color ComponentSlot.colorCorrect = new Color(0.2f, 0.9f, 0.3f) |
| Color ComponentSlot.colorHover = new Color(0.9f, 0.9f, 0.2f) |
| Color ComponentSlot.colorNormal = new Color(0.3f, 0.3f, 0.3f) |
| Color ComponentSlot.colorWrong = new Color(0.9f, 0.2f, 0.2f) |
| ComponentDeliverySystem ComponentSlot.delivery |
| GameManager ComponentSlot.gameManager |
| Transform ComponentSlot.installAnchor |
| Renderer ComponentSlot.slotRenderer |