Here is a list of all class members with links to the classes they belong to:
- c -
- CajaComp() : CircuitDiagramPanel
- CajaFuente() : CircuitDiagramPanel
- Calculate() : ArduinoPin, Capacitor, ElectricalComponent, LED, Resistor, VoltageSource
- CalibrateOrientation() : PlayerController
- CancelDelivery() : ComponentDeliverySystem
- CancelPendingDelivery() : ComponentDeliverySystem, ComponentDeliverySystemBackup
- CanRepairParallel() : InstructionSystem
- CanRepairResistor() : InstructionSystem
- canvasDistanceVR : TechnicianController
- capacitance : Capacitor
- capacitorComponent : FlippableComponent
- capacitorPrefab : ComponentDeliverySystem, ComponentDeliverySystemBackup, ExplorerComponentReceiver
- chalecoEnabled : HapticFeedback
- CheckReto1() : GameManager
- CheckReto2() : GameManager
- CheckReto3() : GameManager
- CheckReto4() : GameManager
- CheckWinCondition() : GameManager
- circuit : CircuitDiagramPanel, GameManager, PlayerInteraction, TechnicianActions, TechnicianWorkstation
- circuitManager : CircuitWireRenderer
- circuitPoints : CircuitWireRenderer
- CloseManual() : ManualBookOpener
- colActivo : CircuitDiagramPanel
- colFalla : CircuitDiagramPanel
- colFondo : CircuitDiagramPanel
- colNodo : CircuitDiagramPanel
- colorAccion : PlayerFeedbackUI
- colorActive : SensorStatusDisplay
- colorAlerta : MultimeterUI, PlayerFeedbackUI
- ColorComp() : CircuitDiagramPanel
- colorCompletado : PlayerFeedbackUI
- colorCorrect : ComponentSlot, LED
- colorCorregido : FlippableComponent
- colorFaulty : CircuitWireRenderer, SensorStatusDisplay
- colorFlow : CircuitWireRenderer
- colorGround : CircuitNode
- colorHover : ComponentSlot, DeskComponent, ManualBookOpener
- colorMidiendo : MultimeterUI
- colorNormal : CircuitNode, CircuitWireRenderer, ComponentSlot, DeskComponent, ManualBookOpener, PlayerFeedbackUI
- colorOff : LED
- colorOverload : LED
- colorPendiente : FlippableComponent
- colorProbed : CircuitNode
- colorSelected : DeskComponent
- colorSinConexion : MultimeterUI
- colorWrong : ComponentSlot
- colPista : CircuitDiagramPanel
- CompleteGame() : GameManager
- CompleteLevel() : GameManager
- CompleteObjective() : ObjectiveSystem
- component : SelectableComponent
- componentDescription : DeskComponent
- ComponentesFiltrados() : CircuitDiagramPanel
- components : CircuitManager
- componentsArea : TechnicianWorkstation
- componentSlot : ToolboxController
- componentType : DeskComponent
- componentValue : DeskComponent
- concepto : ManualData
- ConfigurarComponente() : ExplorerComponentReceiver
- ConfigureSpawnedComponent() : ComponentDeliverySystem
- ConnectArduinoPin() : PlayerInteraction
- ConnectBranch() : PlayerInteraction
- connectedComponents : ElectricalNode
- CorrectCapacitorPolarity() : PlayerInteraction
- correctPinNumber : ArduinoPin
- CorrectPolarity() : PlayerInteraction
- correctResistance : Resistor, TechnicianActions
- current : CircuitNode, ElectricalComponent, ElectricalNode
- currentLevel : GameManager
- currentStep : InstructionSystem
- currentTimeLimit : GameManager
- curvaSuavizado : ZoneProximityScaler