Here is a list of all class members with links to the classes they belong to:
- o -
- objetivo : ManualData
- OnCircuitChanged : CircuitManager, CircuitWireRenderer, InstructionSystem
- OnCircuitUpdated() : PlayerInteraction
- OnComponenteInstalado : GameSession
- OnComponenteRecibido : GameSession
- OnComponentInstalled : ComponentDeliverySystem, ComponentDeliverySystemBackup
- OnComponentSent : ComponentDeliverySystem, ComponentDeliverySystemBackup, PlayerFeedbackUI
- OnComponentSentLocal : ComponentSendingTray
- OnConnectedToServer() : ConnectionManager
- OnConnectFailed() : ConnectionManager
- OnConnectRequest() : ConnectionManager
- OnCustomAuthenticationResponse() : ConnectionManager
- OnDeliveryError : ComponentDeliverySystem, ComponentDeliverySystemBackup
- OnDestroy() : CircuitDiagramPanel, CircuitManager, GameManager, ObjectiveSystem, PerformanceTracker, TechnicianManualDisplay, TechnicianWorkstation
- OnDisable() : CircuitWireRenderer, ComponentDeliverySystem, ComponentDeliverySystemBackup, DeskComponent, ExplorerComponentReceiver, FlippableComponent, GrabbableComponent, InstructionSystem, NodeInteractable, PlayerFeedbackUI, PlayerInteraction, SelectableComponent, SensorStatusDisplay, TechnicianHUDController, ToolboxController
- OnDisconnectedFromServer() : ConnectionManager
- OnDrawGizmos() : CircuitWireRenderer, ComponentSlot
- OnDrawGizmosSelected() : CircuitNode, ZoneProximityScaler
- OnEnable() : CircuitWireRenderer, ComponentDeliverySystem, ComponentDeliverySystemBackup, DeskComponent, ExplorerComponentReceiver, FlippableComponent, GrabbableComponent, InstructionSystem, NodeInteractable, PlayerFeedbackUI, PlayerInteraction, SelectableComponent, SensorStatusDisplay, TechnicianHUDController, ToolboxController
- OnExplorerInstalled() : ComponentDeliverySystem, ComponentDeliverySystemBackup
- OnFaultDetected : GameManager
- OnFlip() : FlippableComponent
- OnGameCompleted : GameManager
- OnGrabbed() : GrabbableComponent, Multimeter
- OnGrabComponent() : PlayerInteraction
- OnHostMigration() : ConnectionManager
- OnHoverEnter() : NodeInteractable, SelectableComponent
- OnHoverExit() : NodeInteractable, SelectableComponent
- OnInput() : ConnectionManager
- OnInputMissing() : ConnectionManager
- OnLevelCompleted : GameManager, PlayerFeedbackUI
- OnLevelLoaded() : ComponentDeliverySystem, GameManager, PlayerFeedbackUI, TechnicianHUDController, TechnicianManualDisplay, TechnicianWorkstation
- OnMouseDown() : DeskComponent, InteractableResistor, ManualBookOpener
- OnMouseEnter() : DeskComponent, ManualBookOpener
- OnMouseExit() : DeskComponent, ManualBookOpener
- OnObjectEnterAOI() : ConnectionManager
- OnObjectExitAOI() : ConnectionManager
- OnObjectiveCompleted : ObjectiveSystem
- OnPickedUp() : ToolboxController
- OnPlayerJoined() : ConnectionManager
- OnPlayerLeft() : ConnectionManager
- OnPointerClick() : DeskComponent
- OnPointerEnter() : DeskComponent
- OnPointerExit() : DeskComponent
- OnPolaridadToggleChanged() : ComponentSendingTray
- OnPutDown() : ToolboxController
- OnReleaseComponent() : PlayerInteraction
- OnReleased() : GrabbableComponent, Multimeter
- OnReliableDataProgress() : ConnectionManager
- OnReliableDataReceived() : ConnectionManager
- OnRepairValidated : ComponentDeliverySystem
- OnRetoChanged : GameSession
- OnSceneLoadDone() : ConnectionManager
- OnSceneLoadStart() : ConnectionManager
- OnScoreUpdated : ObjectiveSystem
- OnSelect() : SelectableComponent
- OnSelectEnter() : NodeInteractable
- OnSessionEnded : ObjectiveSystem
- OnSessionListUpdated() : ConnectionManager
- OnShutdown() : ConnectionManager
- OnTimerExpired : GameManager, TechnicianHUDController
- OnTimerTick : GameManager, TechnicianHUDController
- OnTriggerEnter() : ComponentSendingTray, ComponentSlot
- OnTriggerExit() : ComponentSlot
- OnTriggerStay() : ComponentSlot
- OnUserSimulationMessage() : ConnectionManager
- OnXRHoverEnter() : DeskComponent
- OnXRHoverExit() : DeskComponent
- OnXRSelect() : DeskComponent
- OnZoneActivated : GameManager, TechnicianHUDController
- OnZoneTransitionStart : GameManager, TechnicianHUDController
- overloadCurrent : LED