Here is a list of all variables with links to the classes they belong to:
- _ -
- _activeMode : TechnicianController
- _animMotion : ExplorerAvatar
- _animSpeed : ExplorerAvatar
- _baseColorID : DeskComponent
- _cam : MouseGrabSimulator
- _cc : ExplorerAvatar, PlayerController
- _colorAssigned : Multimeter
- _colorID : ComponentSlot, DeskComponent, FlippableComponent, LED, ManualBookOpener, NodeInteractable, SelectableComponent, SensorStatusDisplay
- _colorIdle : Multimeter
- _componenteActual : ExplorerComponentReceiver
- _currentDistance : MouseGrabSimulator
- _currentErrors : PerformanceTracker
- _currentIndex : GameManager
- _currentInteractor : Multimeter
- _currentLevel : GameManager
- _currentLevelIndex : PerformanceTracker
- _debugMode : GameManager
- _diagnostic : TechnicianWorkstation
- _dirty : CircuitManager
- _emissionColorID : DeskComponent
- _emissionID : LED
- _escalaOriginal : ZoneProximityScaler
- _flowOffset : CircuitWireRenderer
- _frozen : PlayerController
- _grab : GrabbableComponent, Multimeter, ToolboxController
- _hasComponent : ComponentSlot
- _hasCurrent : CircuitWireRenderer
- _headBone : ExplorerAvatar
- _heldObject : MouseGrabSimulator
- _heldRb : MouseGrabSimulator
- _hudTimer : TechnicianWorkstation
- _indicadores : CircuitDiagramPanel
- _inicializado : ZoneProximityScaler
- _installed : ComponentSlot
- _interactable : FlippableComponent, NodeInteractable, SelectableComponent
- _isBeingProbed : CircuitNode
- _isGrounded : PlayerController
- _isHolding : MouseGrabSimulator
- _isReading : Multimeter
- _isSelected : DeskComponent
- _lastKatPosition : PlayerController
- _leftController : HapticFeedback
- _levelCompleted : GameManager
- _manualRunner : ComponentDeliverySystemBackup
- _maxScore : ObjectiveSystem
- _measuredCurrent : Multimeter
- _measuredVoltage : Multimeter
- _mostrandoNotificacion : PlayerFeedbackUI
- _mpb : ComponentSlot, DeskComponent, FlippableComponent, LED, ManualBookOpener, NodeInteractable, SelectableComponent, SensorStatusDisplay
- _needsValidation : InstructionSystem
- _nodeBlack : Multimeter
- _nodeRed : Multimeter
- _objectives : ObjectiveSystem
- _originalColor : NodeInteractable, SelectableComponent
- _originalScale : DeskComponent
- _paginaActual : TechnicianManualDisplay
- _paginas : TechnicianManualDisplay
- _pending : ComponentSendingTray
- _pendingType : ComponentDeliverySystem, ComponentDeliverySystemBackup
- _pendingValue : ComponentDeliverySystem, ComponentDeliverySystemBackup
- _pistas : CircuitDiagramPanel
- _posicionOriginal : ComponentSendingTray
- _probeAPlaced : PlayerInteraction
- _probeBPlaced : PlayerInteraction
- _rb : GrabbableComponent, ToolboxController
- _records : PerformanceTracker
- _remainingTime : GameManager
- _renderer : DeskComponent, FlippableComponent, LED, SelectableComponent
- _repairPerformed : GameManager
- _rightController : HapticFeedback
- _root : CircuitDiagramPanel
- _rotX : MouseGrabSimulator
- _rotY : MouseGrabSimulator
- _runner : ConnectionManager
- _selectedVisual : TechnicianActions
- _sourceVoltage : CircuitManager
- _spawnedComponent : ComponentDeliverySystem, ComponentDeliverySystemBackup
- _startTime : PerformanceTracker
- _timerActive : GameManager
- _totalCurrent : CircuitManager
- _totalPasos : PlayerFeedbackUI
- _totalPower : CircuitManager
- _totalScore : ObjectiveSystem
- _updateTimer : MultimeterUI, PlayerFeedbackUI
- _usedSimpleMove : PlayerController
- _velocity : PlayerController
- _waitingForInstall : ComponentDeliverySystem, ComponentDeliverySystemBackup
- _wires : CircuitWireRenderer
- _wrongAttempts : GameManager
- _xrInteractable : DeskComponent
- _yawCorrection : PlayerController