Here is a list of all class members with links to the classes they belong to:
- s -
- scorePercent : SessionResult
- scrollSpeed : MouseGrabSimulator
- selectable : GrabbableComponent
- SelectComponent() : TechnicianActions
- selectedColor : NodeInteractable, SelectableComponent
- selectedComponent : TechnicianActions
- selectedScaleMultiplier : DeskComponent
- SelectThisComponent() : DeskComponent
- SendArduinoPin() : ComponentDeliverySystem
- SendCapacitor() : ComponentDeliverySystem, ComponentDeliverySystemBackup
- SendHaptic() : Multimeter
- sendingTray : TechnicianWorkstation
- SendLED() : ComponentDeliverySystem, ComponentDeliverySystemBackup
- SendResistor() : ComponentDeliverySystem, ComponentDeliverySystemBackup
- SendToVest() : HapticFeedback
- Set() : ComponentSendingTray, Multimeter, TechnicianManualDisplay, TechnicianWorkstation
- SetBlackNode() : Multimeter
- SetColor() : CircuitNode, ComponentSlot, DeskComponent, ManualBookOpener, NodeInteractable, SelectableComponent
- SetFondo() : MultimeterUI
- SetHeadVisible() : ExplorerAvatar
- SetIndicator() : Multimeter
- SetMode() : Multimeter
- SetPolarityInverted() : Capacitor, LED
- SetProbeA() : Multimeter
- SetProbeB() : Multimeter
- SetProbed() : CircuitNode
- SetRedNode() : Multimeter
- SetRendererColor() : FlippableComponent
- SetState() : Capacitor, LED
- SetTMP() : MultimeterUI
- SetupLevel() : GameManager
- SetupMixedNodeVoltages() : GameManager
- SetupPC() : TechnicianController
- SetupReto1() : GameManager
- SetupReto2() : GameManager
- SetupReto3() : GameManager
- SetupReto4() : GameManager
- SetupVR() : TechnicianController
- SetValues() : CircuitNode
- SetVisualIdle() : CircuitNode
- SetWireColor() : CircuitWireRenderer
- shortCircuitResistance : Capacitor
- signalVoltage : ArduinoPin
- SimulateIfDirty() : CircuitManager
- SimulateMixed() : CircuitManager
- SimulateParallel() : CircuitManager
- SimulateSeries() : CircuitManager
- simulationInterval : CircuitManager
- slotRenderer : ComponentSlot
- smokeCurrentThreshold : Capacitor
- smokeEffect : Capacitor
- snapDistance : ToolboxController
- SnapToAnchor() : ToolboxController
- sourceVoltage : CircuitManager
- Spawned() : GameSession
- SpawnInDeliveryTray() : ComponentDeliverySystem, ComponentDeliverySystemBackup
- spriteCapacitor : PlayerFeedbackUI
- spriteLED : PlayerFeedbackUI
- spriteResistor : PlayerFeedbackUI
- Start() : CircuitDiagramPanel, CircuitManager, ComponentSendingTray, ConnectionManager, ExplorerAvatar, GameManager, HapticFeedback, InstructionSystem, MouseGrabSimulator, ObjectiveSystem, PerformanceTracker, PlayerController, PlayerFeedbackUI, SensorStatusDisplay, TechnicianController, TechnicianHUDController, TechnicianManualDisplay, TechnicianWorkstation, ZoneProximityScaler
- StartSimulation() : ConnectionManager
- state : Capacitor, LED
- statusText : SensorStatusDisplay
- Stretch() : CircuitDiagramPanel
- strongIntensity : HapticFeedback
- success : LevelRecord
- SwitchMode() : TechnicianController